巧用C#实现全屏幕截图

原创|其它|编辑:郝浩|2009-10-09 14:05:56.000|阅读 743 次

概述:全屏幕截图要实现的第一步是能够获取整个屏幕的位图,记得Win32 API的CreateDC, BitBlt等函数可以使用。但winform已经可以把API都忘记了,所以得寻找一个无Win32 API的实现方式。

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  全屏幕截图要实现的第一步是能够获取整个屏幕的位图,记得Win32 API的CreateDC, BitBlt等函数可以使用。于是上网查了下,果然屏幕截图用这些函数。但winform已经可以把API都忘记了,所以得寻找一个无Win32 API的实现方式。综合了网上的实现,以及自己的一些设计,实现思路如下:1. 开始截图时,创建一个与屏幕大小一样的位图,然后用Graphics.CopyFromScreen()把屏幕位图拷贝到该位图上。这是很关键的一步,这样所有的操作就都可以在该位图上进行了,而无实际屏幕无关了。

 int width = Screen.PrimaryScreen.Bounds.Width;
  int height = Screen.PrimaryScreen.Bounds.Height;
  Bitmap bmp = new Bitmap(width, height);
  using (Graphics g = Graphics.FromImage(bmp)) {
  g.CopyFromScreen(0, 0, 0, 0, new Size(width, height));
  }

  2. 接下来为了方便在这之上进行截图,有一个很重要的设计实现方式:用全屏幕窗体代替现有真实屏幕,这样就可以把截图过程的所有操作都在那个窗体上实现(该窗体设置成无边框,高宽等于屏幕大小即可),另外为了显示掩蔽效果(只能正常显示选择的部分屏幕内容,而其实部分用一个如半透明层覆盖),就添加一层半透明位置位图。具体代码如下:

 public partial class FullScreenForm : Form {
  private Rectangle rectSelected = Rectangle.Empty;
  private bool isClipping = false;
  private Bitmap screen;
  private Bitmap coverLayer = null;
  private Color coverColor;
  private Brush rectBrush = null;
  private Bitmap resultBmp = null;
  public FullScreenForm(Bitmap screen) {
  InitializeComponent();
  int width = Screen.PrimaryScreen.Bounds.Width;
  int height = Screen.PrimaryScreen.Bounds.Height;
  coverLayer = new Bitmap(width, height);
  coverColor = Color.FromArgb(50, 200, 0, 0);
  rectBrush = new SolidBrush(coverColor);
  using (Graphics g = Graphics.FromImage(coverLayer)) {
  g.Clear(coverColor);
  }
  this.Bounds = new Rectangle(0, 0, width, height);
  this.screen = screen;
  this.DoubleBuffered = true;
  }
  protected override void OnMouseDown(MouseEventArgs e) {
  if (e.Button == MouseButtons.Left) {
  isClipping = true;
  rectSelected.Location = e.Location;
  }
  else if (e.Button == MouseButtons.Right) {
  this.DialogResult = DialogResult.OK;
  }
  }
  protected override void OnMouseMove(MouseEventArgs e) {
  if (e.Button == MouseButtons.Left && isClipping) {
  rectSelected.Width = e.X - rectSelected.X;
  rectSelected.Height = e.Y - rectSelected.Y;
  this.Invalidate();
  }
  }
  protected override void OnMouseUp(MouseEventArgs e) {
  if (e.Button == MouseButtons.Left && isClipping) {
  rectSelected.Width = e.X - rectSelected.X;
  rectSelected.Height = e.Y - rectSelected.Y;
  this.Invalidate();
  resultBmp = new Bitmap(rectSelected.Width, rectSelected.Height);
  using (Graphics g = Graphics.FromImage(resultBmp)) {
  g.DrawImage(screen,new Rectangle(0, 0, rectSelected.Width, rectSelected.Height), rectSelected, GraphicsUnit.Pixel);
  }
  this.DialogResult = DialogResult.OK;
  }
  }
  protected override void OnPaint(PaintEventArgs e) {
  Graphics g = e.Graphics;
  g.DrawImage(screen, 0, 0);
  g.DrawImage(coverLayer, 0, 0);
  PaintRectangle();
  }
  protected override void OnPaintBackground(PaintEventArgs e) {
  }
  protected override void OnKeyDown(KeyEventArgs e) {
  if (e.KeyCode == Keys.Escape) {
  this.DialogResult = DialogResult.Cancel;
  }
  }
  private void PaintRectangle() {
  using (Graphics g = Graphics.FromImage(coverLayer)) {
  g.Clear(coverColor);
  GraphicsPath path = new GraphicsPath();
  path.AddRectangle(this.Bounds);
  path.AddRectangle(rectSelected);
  g.FillPath(rectBrush, path);
  g.DrawRectangle(Pens.Blue, rectSelected);
  }
  }
  public Bitmap ResultBitmap {
  get { return resultBmp; }
  }
  }

  上面的代码都很容易看明白,这里有一个技巧就是GraphicsPath,它自动会形成一个中空的区域。上面的实现很容易扩展:多区域截图,多裁判截图等都很容易实现。


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